| Fact | Detail |
|---|---|
| Confirmed in Reborn footage | Desert Temple · Winter Outpost |
| Community-documented roster | 8 dungeons (Classic lineup) |
| Difficulty ladder | Easy · Medium · Hard · Insane · Nightmare (+ Hardcore) |
| Progression order | Clear one map reliably → next map, or raise difficulty |
| Developer | Delta Quarters OG · Place 77649408247578 |
| Verified | August 2026 |
Which dungeons are confirmed in Dungeon Quest Reborn?
Two maps are directly confirmed by current Reborn gameplay footage, and the official description promises "classic dungeons inspired by the original experience":
- Desert Temple — the first dungeon and the standard starting farm: melee enemy packs, the Sand Giant boss, and all five difficulties.
- Winter Outpost — the early follow-up map with ice-themed enemies, the Ice Elemental boss, and the first real difficulty wall for new accounts.
Beyond those two, current community coverage documents the same classic lineup players remember from the original game. Names surface in leveling videos (Pirate Island, The Underworld, Samurai Palace, Ghastly Harbor, Enchanted Forest), but per-map Reborn details — unlock levels, drop tables, boss behavior — remain to be confirmed map by map. Treat the table below as a map of what to expect, not a guarantee.
The classic eight-map roster
Community coverage currently documents eight dungeons, in this order:
| # | Dungeon | Stage | Status in Reborn |
|---|---|---|---|
| 1 | Desert Temple | Starter | Confirmed in footage — full guide live |
| 2 | Winter Outpost | Early | Confirmed in footage — full guide live |
| 3 | Pirate Island | Mid | Named in leveling footage — details TBC |
| 4 | King's Castle | Mid | Classic roster — confirm in the live selector |
| 5 | The Underworld | Late | Named in leveling footage — details TBC |
| 6 | Samurai Palace | Late | Named in leveling footage — details TBC |
| 7 | Ghastly Harbor | Unlock-gated | Named in footage — unlock rules TBC |
| 8 | Enchanted Forest | Endgame | Named as the last dungeon in footage — details TBC |
The original game's full list runs longer (The Canals, Steampunk Sewers, Orbital Outpost, Volcanic Chambers, Aquatic Temple sit between the maps above in legacy guides). Whether and when each reaches Reborn is unverified — Early Access builds add maps over time, so read the live lobby selector rather than a legacy wiki.
How difficulty works on every map
Each dungeon runs the same ladder — Easy, Medium, Hard, Insane, Nightmare — with Hardcore Mode layered on top (one life per party member, reported in current footage as +10% XP, +10% luck, and an extra drop slot). The ladder beats the map: a clean Hard Desert Temple clear usually beats a messy Medium Winter Outpost clear for both Gold and XP per hour.
| Signal | Move |
|---|---|
| Current difficulty feels trivial | Raise one step before switching maps |
| Wiping on regular packs | Stay and upgrade gear first |
| Boss is new to you | One Normal clear before pushing |
| Map clears feel free at your best tier | Next map's first difficulty is open |
When do I move to the next dungeon?
Move when your current map stops teaching you anything and your Gold income outgrows its gear. The practical checks:
- You finish your best difficulty without wiping across several runs.
- Drops from the map no longer beat your equipped items on any slot.
- The next map's first difficulty is visible in your selector.
If only the last one is true, farm Gold on the map you can clear and upgrade first — arriving under-geared costs more time than it saves. The beginner guide covers the loop; progression covers leveling speed.
How many dungeons does Dungeon Quest Reborn have?
Eight are documented by community coverage so far, from Desert Temple to Enchanted Forest. The live lobby selector is the source of truth — Early Access builds can add or gate maps between updates.
Which dungeon should I run first?
Desert Temple on Easy. It is the first map, it teaches the pack-boss-loot loop, and its drops fund your first upgrades. Details on the Desert Temple guide.
Are Reborn dungeons the same as the original game's?
The names and order follow the classic lineup, but layouts, drops, and unlock rules in Reborn are its own. Never copy a legacy drop table onto a Reborn map — verify on your own runs.
Do later dungeons cost Robux?
No — community coverage reports all dungeon content is reachable without spending Robux. Progression is gated by level and gear, not payment.